/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2007 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Vladimir Vukicevic (original author) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef NSGLPBUFFER_H_ #define NSGLPBUFFER_H_ #ifdef C3D_STANDALONE_BUILD #include "c3d-standalone.h" #endif #include "nsStringGlue.h" #include "gfxASurface.h" #include "gfxImageSurface.h" #if defined(WINCE) #include #include "gfxDDrawSurface.h" #endif #if defined(XP_WIN) #include "gfxWindowsSurface.h" #endif #if defined(XP_UNIX) && defined(MOZ_X11) #define GLX_GLXEXT_LEGACY #include "GL/glx.h" #endif #ifdef XP_MACOSX #include "gfxQuartzImageSurface.h" #include #endif #include "glwrap.h" namespace mozilla { class WebGLContext; } class nsGLPbuffer { public: nsGLPbuffer() : mWidth(0), mHeight(0), mPriv(0) { } virtual ~nsGLPbuffer() { } virtual PRBool Init(mozilla::WebGLContext *priv) = 0; virtual PRBool Resize(PRInt32 width, PRInt32 height) = 0; virtual void Destroy() = 0; virtual void MakeContextCurrent() = 0; virtual void SwapBuffers() = 0; virtual gfxASurface* ThebesSurface() = 0; PRInt32 Width() { return mWidth; } PRInt32 Height() { return mHeight; } GLES20Wrap *GL() { return &mGLWrap; } protected: PRInt32 mWidth, mHeight; GLES20Wrap mGLWrap; static void *sCurrentContextToken; mozilla::WebGLContext *mPriv; void Premultiply(unsigned char *src, unsigned int len); void LogMessage (const char *fmt, ...); }; class nsGLPbufferOSMESA : public nsGLPbuffer { public: nsGLPbufferOSMESA(); virtual ~nsGLPbufferOSMESA(); virtual PRBool Init(mozilla::WebGLContext *priv); virtual PRBool Resize(PRInt32 width, PRInt32 height); virtual void Destroy(); virtual void MakeContextCurrent(); virtual void SwapBuffers(); virtual gfxASurface* ThebesSurface(); protected: nsRefPtr mThebesSurface; PrivateOSMesaContext mMesaContext; }; #ifdef XP_MACOSX class nsGLPbufferCGL : public nsGLPbuffer { public: nsGLPbufferCGL(); virtual ~nsGLPbufferCGL(); virtual PRBool Init(mozilla::WebGLContext *priv); virtual PRBool Resize(PRInt32 width, PRInt32 height); virtual void Destroy(); virtual void MakeContextCurrent(); virtual void SwapBuffers(); virtual gfxASurface* ThebesSurface(); CGLPixelFormatObj GetCGLPixelFormat() { return mPixelFormat; } CGLContextObj GetCGLContext() { return mContext; } CGLPBufferObj GetCGLPbuffer() { return mPbuffer; } protected: CGLPixelFormatObj mPixelFormat; CGLContextObj mContext; CGLPBufferObj mPbuffer; PRBool mImageNeedsUpdate; nsRefPtr mThebesSurface; nsRefPtr mQuartzSurface; typedef void (GLAPIENTRY * PFNGLFLUSHPROC) (void); PFNGLFLUSHPROC fFlush; }; #endif #if defined(XP_UNIX) && defined(MOZ_X11) class nsGLPbufferGLX : public nsGLPbuffer { public: nsGLPbufferGLX(); virtual ~nsGLPbufferGLX(); virtual PRBool Init(mozilla::WebGLContext *priv); virtual PRBool Resize(PRInt32 width, PRInt32 height); virtual void Destroy(); virtual void MakeContextCurrent(); virtual void SwapBuffers(); virtual gfxASurface* ThebesSurface(); protected: nsRefPtr mThebesSurface; Display *mDisplay; GLXFBConfig mFBConfig; GLXPbuffer mPbuffer; GLXContext mPbufferContext; }; #endif #if defined(WINCE) class nsGLPbufferEGL : public nsGLPbuffer { public: nsGLPbufferEGL(); virtual ~nsGLPbufferEGL(); virtual PRBool Init(mozilla::WebGLContext *priv); virtual PRBool Resize(PRInt32 width, PRInt32 height); virtual void Destroy(); virtual void MakeContextCurrent(); virtual void SwapBuffers(); virtual gfxASurface* ThebesSurface(); protected: EGLDisplay mDisplay; EGLConfig mConfig; EGLSurface mSurface; EGLContext mContext; nsRefPtr mThebesSurface; nsRefPtr mWindowsSurface; }; #endif #if defined(XP_WIN) && !defined(WINCE) class nsGLPbufferWGL : public nsGLPbuffer { public: nsGLPbufferWGL(); virtual ~nsGLPbufferWGL(); virtual PRBool Init(mozilla::WebGLContext *priv); virtual PRBool Resize(PRInt32 width, PRInt32 height); virtual void Destroy(); virtual void MakeContextCurrent(); virtual void SwapBuffers(); virtual gfxASurface* ThebesSurface(); protected: // this is the crap that we need to get the gl entry points HWND mGlewWindow; HDC mGlewDC; HANDLE mGlewWglContext; // and this is the actual stuff that we need to render HANDLE mPbuffer; HDC mPbufferDC; HANDLE mPbufferContext; nsRefPtr mThebesSurface; nsRefPtr mWindowsSurface; }; #endif #endif /* NSGLPBUFFER_H_ */