/* Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #include "LayerBackingStore.h" #if USE(UI_SIDE_COMPOSITING) #include "GraphicsLayer.h" #include "TextureMapper.h" #include "TextureMapperGL.h" using namespace WebCore; namespace WebKit { void LayerBackingStoreTile::swapBuffers(WebCore::TextureMapper* textureMapper) { if (!m_surface) return; FloatRect targetRect(m_targetRect); targetRect.scale(1. / m_scale); bool shouldReset = false; if (targetRect != rect()) { setRect(targetRect); shouldReset = true; } RefPtr texture = this->texture(); if (!texture) { texture = textureMapper->createTexture(); setTexture(texture.get()); shouldReset = true; } if (shouldReset) texture->reset(m_targetRect.size(), m_surface->flags() & ShareableBitmap::SupportsAlpha ? BitmapTexture::SupportsAlpha : 0); m_surface->copyToTexture(texture, m_sourceRect, m_surfaceOffset); m_surface.clear(); } void LayerBackingStoreTile::setBackBuffer(const IntRect& targetRect, const IntRect& sourceRect, PassRefPtr buffer, const IntPoint& offset) { m_sourceRect = sourceRect; m_targetRect = targetRect; m_surfaceOffset = offset; m_surface = buffer; } void LayerBackingStore::createTile(int id, float scale) { m_tiles.add(id, LayerBackingStoreTile(scale)); m_scale = scale; } void LayerBackingStore::removeTile(int id) { m_tilesToRemove.append(id); } void LayerBackingStore::updateTile(int id, const IntRect& sourceRect, const IntRect& targetRect, PassRefPtr backBuffer, const IntPoint& offset) { HashMap::iterator it = m_tiles.find(id); ASSERT(it != m_tiles.end()); it->second.setBackBuffer(targetRect, sourceRect, backBuffer, offset); } PassRefPtr LayerBackingStore::texture() const { HashMap::const_iterator end = m_tiles.end(); for (HashMap::const_iterator it = m_tiles.begin(); it != end; ++it) { RefPtr texture = it->second.texture(); if (texture) return texture; } return PassRefPtr(); } void LayerBackingStore::paintToTextureMapper(TextureMapper* textureMapper, const FloatRect& targetRect, const TransformationMatrix& transform, float opacity, BitmapTexture* mask) { Vector tilesToPaint; // We have to do this every time we paint, in case the opacity has changed. HashMap::iterator end = m_tiles.end(); FloatRect coveredRect; for (HashMap::iterator it = m_tiles.begin(); it != end; ++it) { LayerBackingStoreTile& tile = it->second; if (!tile.texture()) continue; if (tile.scale() == m_scale) { tilesToPaint.append(&tile); coveredRect.unite(tile.rect()); continue; } // Only show the previous tile if the opacity is high, otherwise effect looks like a bug. // We show the previous-scale tile anyway if it doesn't intersect with any current-scale tile. if (opacity < 0.95 && coveredRect.intersects(tile.rect())) continue; tilesToPaint.prepend(&tile); } for (size_t i = 0; i < tilesToPaint.size(); ++i) tilesToPaint[i]->paint(textureMapper, transform, opacity, mask); } void LayerBackingStore::commitTileOperations(TextureMapper* textureMapper) { Vector::iterator tilesToRemoveEnd = m_tilesToRemove.end(); for (Vector::iterator it = m_tilesToRemove.begin(); it != tilesToRemoveEnd; ++it) m_tiles.remove(*it); m_tilesToRemove.clear(); HashMap::iterator tilesEnd = m_tiles.end(); for (HashMap::iterator it = m_tiles.begin(); it != tilesEnd; ++it) it->second.swapBuffers(textureMapper); } } #endif